I've been working really hard lately in all aspects of life.
Game Development has gone through a few bricked projects. Lost progress in some areas and made progress in others. As for the game itself, I have all of the basic mechanics of a platformer. Jump, double-jump, float, crouch, attack, holster/equip, block, and even lock-on targeting. All of it is very janky and all of it will be tweaked and improved. I'm currently working on creating an inventory system and a basic quest system. Tons of things are planned for future versions but the goal is to have a prologue/demo out in December so I can get feedback while expanding on all the systems and story. All of the visuals in the video are placeholders
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In addition to the game development, I've created a live-space for myself on Twitch.tv, a YouTube to upload random things that make me happy and progress videos, a Ko-Fi for easier/more centralized ways to financially support me if you ever feel inclined, and a Discord I may give out at a future date if it seems fitting.
Other than getting the demo out. My next goals are to upgrade my PC/workspace and hire an animator for models and anime cinematics.
Wish me luck!
All will blossom in time!
By that I mean I'm a sloth. A narcoleptic stuck in a dozen acres of molasses.
I'm Mana and I love creation.
I'm currently working to develop an N64-inspired soulslike game using Unreal Engine 5. If you have any experience in demaking games, retro 3D-modelling, or Unreal Engine and would like to help, please don't hesitate to reach out. I could use any sort of expertise or assistance!
While you're here, check out the Collective. It's just a handful of cool people way more talented than me.
Thanks for stopping by.
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