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Mana Shield

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Hello!
I'm Mana and I love creation.
I'm currently working to develop an N64-inspired soulslike game using Unreal Engine 5 and Blender. If you have any experience in demaking games, retro 3D-modelling, or Unreal Engine and would like to help, please don't hesitate to reach out. I could use any sort of expertise or assistance!

Thanks for stopping by. Enjoy the updates below.

Please be patient
All will blossom in time!





Masahiro Masterclass!
Dizzying amounts of good information...

I've finished editing, uploading, and timestamping 10+ hours of Masahiro Sakurai's YouTube videos for Game Development. There's an insane amount of information in there and you'd be insane not to watch it if you aspire to create games. You can find it by going to my YouTube link on the left-side and navigating to my playlists. Sakurai himself allows re-uploads and edits. None of it is monetized. Go follow the legend Sakurai.


Making Progress
Grain by grain...

Received my mech design concept art! Set up a workspace so I can learn how to storyboard and practice it. Writing out the loose script for the demo. Making some progress on coding stuff. Dumped some Desert-y N64 assets into my test level to get a gist of how it feels already. Seems cool. Demo is still going to take place on a spaceship. I'll try to post more often : )


NEW YEAR SAME ME 2025
Ope..

No major updates. Following some courses and re-working mechanics/systems of the demo so it's not a jumbled mess of random code. Received iterations for the concept art of my mech companion and it's coming along well. I'm still working on re-implementing base mechanics and after that I'll be focusing on modelling the main character. Hopefully next update I can show off a really jank low-poly dork.
THANKSGIVING 2024 UPDATE!
Hey again!

I've been working really hard lately in all aspects of life.

Game Development has gone through a few bricked projects. Lost progress in some areas and made progress in others. As for the game itself, I have all of the basic mechanics of a platformer. Jump, double-jump, float, crouch, attack, holster/equip, block, and even lock-on targeting. All of it is very janky and all of it will be tweaked and improved. I'm currently working on creating an inventory system and a basic quest system. Tons of things are planned for future versions but the goal is to have a prologue/demo out in December so I can get feedback while expanding on all the systems and story. All of the visuals in the video are placeholders
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In addition to the game development, I've created live-spaces for myself on Twitch and Youtube to upload random things that make me happy and progress videos, a Ko-Fi for easier/more centralized ways to financially support me if you ever feel inclined, and a Discord I may give out at a future date if it seems fitting. Other than getting the demo out. My next goals are to upgrade my PC/workspace and hire an animator for models and anime cinematics.


Wish me luck!





Support Me!

If you're looking to help support me, please visit the talented individuals in the top left navigation. They're awesome. If you'd like to support me financially, please click the button below. Thank you!

Buy Me a Coffee at ko-fi.com



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PS1 or N64?
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© Go talk to your neighbor.

Mana